Games are one of the most exciting, fast moving, and lucrative creative industries worldwide. In the last 15 years the industry has matured and diversified. There are several key disciplines people can specialise in. The most successful games are creative powerhouses that have revenue returns that far outstrip comparable products in other mediums. Examples include PUBG, Fortnite, GTA series, Need for Speed, Temple Run, Angry Birds, Clash of Clans to name a few massive success stories.
This course will provide a beginners guide to hands on games creation. The modules stand separately with deliverables but interlink so that a student completing all 20 ECTS credits will have a basic understanding how games are developed.
The lectures includes introduction to the games industry, data analytics, innovation in games, and history of games. Then after the warm-up modules you will be developing your own game designs, and games yourself! You will learn developing a smart phone game (mobile Snake), card combat game and text-based game.
More information about the module outline here: https://bit.ly/2FkS3CO
The lectures are delivered mostly in forms of videos that you follow covering 2D painting, 3D modelling, and Unity development, Blender and full game development.
In addition to a collection of videos that covers each topic in depth. Key assets will be provided for students to download directly from Teachable.com which is our teaching platform. All registered students will receive detailed instructions how log in to the platform.
This is the recommend order of study from very easy to more difficult:
1) Module 11 - History of Games, Parts 1&2, 1 ECTS - VERY EASY
2) Module 12 - Game Experience Analysis, My Favourite Game, 1 ECTS - :VERY EASY
3) Module 13 - Innovation in Games , 1 ECTS - VERY EASY
4) Module 14 – Games Industry and Data Analytics, 1 ECTS – EASY
5) Module 10 - Design-Concept-Design, 2 ECTS - EASY
6) Module 1 - Introduction to development tools, 2 ECTS - INTERMEDIATE
7) Module 2 - 'The Return' -text based adventure, 1 ECTS - INTERMEDIATE
8) Module 3 - An interactive card combat game, 4 ECTS - DIFFICULT
9) Module 4 - Pixel Art - 2 ECTS - INTERMEDIATE
10) Module 5 - Mobile Gaming - 5 ECTS - DIFFICULT
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Learn the basic concepts of games industry, data analytics, innovation in games, and history of games and then game creation, 2D, 3D art. Learn fundamentals of procedural programming in the C# language.
There are 10 modules that sum up to 20 ECTS in total. Each module has a test or a deliverable to be submitted for assessment.
Students will be tasked with quizzes, essays and creating basic 2D assets, importing them onto a 3D object, and setting it up in a 3D unity scene.
Additional information on enrolment:
Open University of Applied Sciences office, email email@example.com.
Terms of cancellation:
If you are not able to participate in the course, please let us know as soon as possible by email firstname.lastname@example.org
You will receive an automatic confirmation email as soon as you sign-up, immediately (10 minutes) after filling in this form. Remember to check your spam folder!
You will also receive a non-automatic personal welcome message to the course content within few days.