Extent: 3 cr
Number of study places: 60
Target group: Everybody interested in the subject.
Prerequisities: Basics of UE4 Blueprint Visual Scripting System.
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The participant has an understanding of how underlying multiplayer architecture works in Unreal Engine and how Unreal Engine handless data replication between the server and the client. Participant understands what kind of challenges multiplayer games bring and knows how to solve them. At the end of the course, the participant has the necessary skills to create a working multiplayer game from scratch.
We learn what kind of architecture Unreal Engine uses in its multiplayer system. What menus and settings are related to multiplayer and how to use them. We go in detail, how to replicate variables and functions, so all connected clients share the same data. Along the course, many small examples are created which all are using different multiplayer features.
Material course provides and Epic Games' documentation.
EXECUTION METHODS OF STUDY
The course is completed independently by reading the course material and watching tutorial videos. Attendants are given small practice assignments during the course: Solution can be viewed from video or read from the document. The course can be completed at own pace and all participants can discuss different topics with each other using the platform offered.
METHODS OF STUDY
Large-scale final assignment, where attendant needs to program certain events to the given game world. Different parts of the final assignment are scored separately, and approved course accomplishment required a certain amount of points.
ASSESSMENT / EVALUATION METHOD
The code produced in the final assignment and how the program works will be evaluated.
Approved / Failed